3D image production fascinates many of us while we are watching a 3D movie in a cinema or witnessing a great piece of animated objects with high graphics. Most of us wonder about the production and efforts involved in the creation of a PIXAR or Disney movie. Therefore, here we would like to highlight the steps that are involved in the creation of a 3D image as it will simplify the process for our clients.

We focus on maintaining friendly relations with our clients, therefore the detailed explanation of these steps is provided to them. This will allow them to understand the process and have a clear mind before placing their trust in our talent and professionalism. Also, they will have a clear mind and will be able to set their bar of expectations before setting a time frame for delivery of the work. This comprehensive information allows us to built your trust and help you understand the technicalities of 3D visualization and production of 3D images.


This is a very initial stage of 3D development in which the developer focuses to gain command over the client’s idea.

The client gives detailed specifics about his product’s working, usage, reliability and functioning which the designer profoundly grasps the wants and notion of the client so that he can produce work that accommodates all the notions given to him.

Usually, the client has his perception sorted out about the product or service, and conveys it to the developer. On the other hand, sometimes the client provides basic features and lets the designer be creative.

During this process, a developer has various concepts clouding the mind, but only the best one aligning with the client’s idea is brought further under the cursor.

The developer produces an artistic illustration which gives a rough image of the final output. Our team critically and intricately focuses on the ideas of their clients and caters their ideas professionally.


Our team then works on the second step of developing a 3D structure called 3D modelling. This process has technicalities that need to have our utmost focus.
There are special softwares which provides virtual space to manipulate points according to your wants and requirements.

These points are called vertices and they form a non-coloured mesh. The collection of vertices (mesh) form an image of an object which will further be developed into a 3D object. An automatic generation or manual generation by deforming mesh or manipulating vertices produce 3D models.

These 3D models can be used in video games, movies, architecture, illustration, engineering, and commercial advertising. This is an essential step of the process as it gives a basic structure of the 3D object/surface and makes it visible from every different angle. The points on the grid are in polygonal shapes usually triangle or quads. The points have its own position or vertex which can be placed according to your while developing a 3D development.


In this step, the 3D models have colour entering into them. The professional texturing artists with their command on the work add colour details, surface texture, high-frequency details, reflection, and material specifications are added and developed in the 3D animation.

We can draw a parallel between painting an intricately detailed painting by an artist and taking care of adding minute details in a 3D object through 3D texturing.

All the fascinating details in animated objects like transformers, cars, terminator, etc. are a result of the texturing process.

The texturing artist works on where the object should reflect light, have a dripping effect, or chooses the best colour from the colour gradient. The process may sound very simple but it requires effort and an artistic mind. The team is professional users of Photoshop and image manipulation which gives them an edge while creating outstanding objects. 


Animation is an art of drawing and producing movements. Twenty-four static pictures in a frame are held together giving an appearance of movement.

Our team gives life to the 3D models in this step. They manipulate the mesh and formulate the positions of images.

If the image is organic then the animators will mesh the vertices and create bones, hence you see the details in the object. They are also responsible for creating simulations. They also focus on objects interacting with other objects. E.g. the movement of hair, or the movement of cheek when another object caresses it.

The animator also adjusts the camera angels, lights and scene composition improving the cinematography in this step.


In this last step, the 3D animators select all the animated objects or movements are timed according to the desired requirement. To complete a movement of objects and animations, models are complied at thirty frames/second, sixty seconds/minute. Rendering is the last step of 3D production.

Rendering requires grave attention and seriousness like all other steps mentioned above as it produces the final image of the production. The mathematical approximation is finally translated into a 3D image. This process comes with complexities which our experienced and professional team handles easily.

The spatial, textural and lighting information are set in a pipeline which gives a final pixel flattened image. This process may take time according to the complexity of the image. Real-Time rendering in which the image renders as the action unfolds usually used in gaming takes more time than rendering a normal 3D image.